RPG Shops & Abilities: Intermediate C# Game Coding is a training course for designing and implementing a shop and purchasing and unlocking new features and weapons in role-playing games (RPG) with the C# programming language, published by Udemy Academy. Is. This training course is not suitable for beginner game programmers and designers, and you must have some experience in the field of designing and developing computer games to start this training course.
Among the most important features of this game are the implementation and design of systems and different parts of the store and determining the currency and means of value exchange, creating special and new features for different characters of the game, determining scoring items, and distributing them. Ha and … pointed out.
In each of the popular role-playing style games, we are faced with three completely separate and basic parts, which are called the store, the treats that can be bought and sold, and the special features, respectively. During the process of this training course, you will benefit from the powerful Unity game engine, and it is suggested that you strengthen your background knowledge in the field of 2D and 3D computer game design before starting this training course.
What you will learn in RPG Shops & Abilities: Intermediate C# Game Coding course:
- Graphical user interface design for the store and treats section
- Integration of the modifier system and treats
- Main menus
- Designing and implementing a barter system in order to provide discount codes and special points to professional and powerful players
- Buying and selling various items in the store
- Filtering and searching among different items in the store
- And …
RPG Shops Course details
Instructor: GameDev.tv Team , Rick Davidson and Sam Pattuzzi
Level of education: Intermediate
Number of lessons: 94
Duration of training: 18 hours and 43 minutes
RPG Shops Course headings
RPG Shops & Abilities: Intermediate C# Game Coding course prerequisites
You should be able to comfortably write intermediate C#.
Some familiarity with Unity’s APIs is mandatory.
You should know your way round Unity’s editor quite well.
We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
Previous courses from the RPG series will be extremely helpful but not required.
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